"But then for the people who play it, if they can go out and say, 'No, no, no, seriously, guys. "I think that's reasonable in today's world, our modern world, to be a little skeptical," he said. "That would be amazing."īeing skeptical is perfectly fair and reasonable, Cheng said, but he still hopes people stay open-minded about Diablo Immortal. "We really believe playing is believing, and we would love it if everyone everywhere gets to try it out and give their honest opinions," he said. Hsu said he hopes people give Diablo Immortal a shot first before judging it. As mentioned, a portion of the fanbase was hoping to see the next big Diablo title instead of a mobile game. Some amount of the conversation around Diablo Immortal has been negative. And it's such a rich IP where we can do that, so it was a good choice. I play the Seasons, and that is awesome experience, but I would love to try new things, and we would love to share that with everyone. "For me personally, I still play Diablo III. "We love to bring new things to our players," Hsu said. He added that Diablo Immortal is sort of like the movie Star Wars: Rogue One, which exists in the wider Star Wars universe but can still be watched and enjoyed on its own.Īs for Hsu, he said bringing Diablo to mobile is representative of Blizzard's efforts to "try new things" and bring Diablo to more people. "We were looking at this 20 year period in between Diablo II, Lord of Destruction, and Diablo III, and we said, 'All these events happened, so we should take a look at creating a game that explores that space in time,'" Cheng explained. Partnering with NetEase again for Diablo Immortal just made sense, Cheng said.Īnother reason Blizzard is bringing Diablo to mobile is because there are more stories in the universe to tell. And I think when we look at an opportunity to make an awesome mobile game, we want to take it."īlizzard has been working with NetEase for nearly a decade on bringing popular franchises like World of Warcraft, Heroes of the Storm, Overwatch, and another mobile title, Hearthstone, to the Chinese gaming market. We just play games, and a lot of us play mobile games. "And we play a ton of games on all platforms, console, PC. "At the end of the day, at Blizzard, we're gamers," Cheng said. We caught up with Blizzard's Wyatt Cheng (principal game designer) and Joe Hsu (senior game producer) at BlizzCon to talk about the announcement of Diablo Immortal, the reaction to it, and more.Ĭheng started off by explaining that Diablo Immortal is coming to mobile because the franchise is already well represented on console and PC the next area of expansion is the growing mobile market, he said. Now Playing: Diablo Immortal - Google Play Trailer | Blizzcon 2018 The debate surrounding monetisation has become a hot issue within gaming circles over the last decade, with legislation currently being debated in the Dutch senate to ban games that include loot box mechanics, with 'Diablo Immortal' incidentally banned from release in The Netherlands and Belgium for those reasons.Įarlier this year, the Norwegian government commissioned a report that determined that game with loot box mechanics should be heavily regulated or outright banned, and these findings were backed up by consumer organisations from nearly 20 different European countries.ĭespite the negative fan reaction to the implementation of these mechanics, Blizzard say the majority of the user experience with the game is positive.Ī Blizzard spokesperson told the Los Angeles Times that the vast majority of 'Diablo Immortal' players are not spending money in the game, although they did not offer stats to verify this claim.Ī report states that the company are pulling in around $1 million dollars a day as a result of the microtransactions in 'Diablo Immortal', and the game has been downloaded more than 10 million times.By clicking 'enter', you agree to GameSpot's Ybarra also revealed that the studio are working on a new mainline entry in the series, which would represent the first mainline series entry since 2012's 'Diablo 3'.
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