Use Charge while having Vigor Aura active for mobility if you are not using Enigma. Swap to your main weapon loadout to kill monsters using Zeal. While on your Faster Cast Rate-granting Weapon-Swap, use Teleport from Enigma to travel to your Farming Spot or from Elite Pack to Elite Pack.Refresh these buffs as soon as they expire. And while still on your + to Skills-granting Weapon-Swap, also cast Holy Shield. Before starting your Magic Find/ Experience run, first cast Battle Command 2 times and then Battle Orders once using Call to Arms on Weapon-Swap.Get in the habit of keeping Vigor Aura active while running through town for faster travel.Treachery pre-buffs Fade for All Resistances, Curse Length Reduction, and Damage Reduction, while Demon Limb pre-buffs Enchant for increased Attack Rating.Ĥ) Wizardspike is used for the Faster Cast Rate it provides on Weapon-Swap prior to acquiring a Call to Arms, or if Barbarian-granted Battle Orders is available.ĥ) Only use Naj's Puzzler, a Staff of Teleportation, or a Teleport Charge Amulet for Teleport Charges if you are not using Enigma.Ħ% Chance to cast level 11 Fade when struckħ% Chance to cast Level 13 Static Field on strikingġ0% Chance to cast level 18 Life Tap on strikingġ0% Chance to cast Level 15 Confuse when struckĥ% Chance to cast Level 15 Fade When Struckĥ% Chance to cast level 10 Life Tap on striking It is not recommended to use it for most standard gameplay on a Dream Paladin.ģ) Treachery and Demon Limb are used for pre-buffing, usually prior to taking down the Ubers. Gear Notes: Any Items with specialized or niche uses have a superscript that refers here.ġ) A Life Tap Charge Wand on Weapon-Swap is used for applying Life Tap to Uber Bosses when options such as Dracul's Grasp or Last Wish are not available.Ģ) Only ever use a Last Wish versus Uber Bosses. Hover over any Item to see a pop-out with the full Item description. While every Stat in the Desirable Stats column is useful for this build, we highlighted the Priority Stats in Teal so you can easily identify the Most Important Stats on them. * Skills that do NOT utilize either FCR or IAS This Aura is especially useful after killing the 2nd Baal Wave in the Throne of Destruction or if Cursed with Amplify Damage. Every 2 Skill Points put into this Skill raises the cap on your Maximum Lightning Resistance by 1.Ĭleansing * While active, this Aura provides your Paladin and members of your Party with Poison Length Reduction and Curse Length Reduction based on its Level. Resist Lightning * While active, this Aura provides your Paladin and members of your Party with increased Lightning Resistance based on its Level. Salvation * While active, this Aura provides your Paladin and members of your Party with increased Resistances to all Elements ( Fire/ Lightning/ Cold) based on its Level. Vigor * While active, this Aura provides your Paladin and members of your Party with increased Faster Run/Walk based on its Level. While this Skill can be used for dealing Damage on this build, it is mostly used for mobility if not using Enigma. Charge also applies on-hit Lightning Damage from your Dream-granted Holy Shock. Continually using this ability allows you to quickly cover long distances. ![]() Making contact with an enemy in the process makes him abruptly stop and swing his weapon. This Skill requires a Shield.Ĭharge * makes your Paladin instantly jet forward towards the position of your cursor. Holy Shield * is a temporary buff that boosts your Defense and Chance to Block it also grants improved Faster Block Rate Breakpoints while active. This Skill is capable of breaking monster Immunities. While active, it lowers the Defense and the Fire, Lightning, and Cold Resistances of nearby enemies based on its Level. ![]() Conviction * This is your Primary Aura - keep active while using Zeal.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |